Filed under UX/UI (Desktop, Mobile, App), User Testing
At the end of 2015 I was busy introducing credit card payments. Up until then the only payment system available was PayPal. Restructuring the purchase flow, I took a stab at improving the page where buyers would land after they complete their purchase.
The post purchase page—PPP, informally—was not designed around a grid, and wasn’t visually consistent across platforms. I discussed the opportunity to make the PPP redesign its own project with the design manager. He supported the decision telling me “this is Bandcamp’s most important page.” “No pressure!” could have been a timely response, but I do love a design challenge.
Before design, there’s research. First steps were:
After clarifying what the page should do, I took screenshots of the current PPPs, and built an inventory of all the cases. I took notes on why the PPP wasn’t supporting user needs correctly—structurally and visually.
The number of PPP cases and their characteristics depends also on the nature of the items sold. Before diving into UX details, I wanted to answer the question: what are all the items artists can sell on Bandcamp?
With this in mind, and the cases inventory at hands, I started working on the information architecture.
Only a very small percentage of purchases belonged to carts, I started with single item purchases, and made them the baseline. The idea was to discover recurring patterns among cases, and turn them into logical/visual modules in the new design.
Information architecture, single purchase cases tree. Left column: the common patterns I identified; right: ramifications of the cases. The animation highlights the patterns’ distribution among the cases.
The purchase experience was shaped by a number of attributes:
Also important to consider:
Seeing the last point, I started to design the single purchase layout, and work later on carts as its extension. I set off re-arranging elements on the page to a clearer hierarchy, and changing proportions accordingly. I made the streaming promo and purchase thumbnail the focus of the new layout.
The final design was organized differently on different platforms, but all layouts followed the idea of a hierarchical page, and shared the same visual language. Later, by management’s request, the desktop re-design would change focus and promote streaming in the app, while downplaying file downloads.
Design for the single purchase of a logged-in fan would become the foundation of all the following cases.
It is interesting to notice how the old page was so visually unbalanced. Header and footer took over most of the space, surrounded by flat typography that did not take into account hierarchies.
There is a fundamental shift in this version. Where the previous page includes the promo as an extra element added at the bottom of the page, the newer layout makes the sign up CTA the core message of the page.
In the old layout, a graphic element was sometimes added to the thumbnail: a pre-order banner or a ribbon for gifts, for example. Cover artworks and merch thumbs had different proportions: the obvious square for covers, and 4:3 for physical items. In my re-design I methodically organized thumbs and their graphic add-ons into a visual system, ending up with 12 thumb variations.
More single purchase cases. Between desktop and mobile web, there were about 30 x 2 (60) cases.
A download is just a… download, right? Actually, downloading is not necessarily straightforward:
Desktop solution:
Mobile web solutions:
The last case was the Full Discography, a package including multiple downloads. Visually, this layout took me a step closer to solving carts, with a solution for a purchase including more than one digital item and the corresponding downloads. In fact, a discography was offered as a series of releases, which would have to be downloaded separately.
To make sense of carts, I went back thinking on the item’s type. Instead of grouping items by digital vs physical vs digital+physical, I defined similarities by looking at what was the primary need. What did I know that could help me categorize the different items in a cart?
With this in mind I ended up with a page with three sections:
In the final cart design, all the possible cart combinations would generate only 6 layouts.
Cart purchase with digital, merch, and gifts. Physical orders and gifts are essentially the same on both platform. The real difference is with the digital component.